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# Easier with Torque or Unity

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Hi all... pulling on your knowledge of Unity and Torque. In which tool is it easier to script/animate the following effects. - Wind blowing rigid bodies. - Changing the forces connecting rigid bodies so they fall apart. (Imagine a box pieced together by broken parts) then you change the forces holding the pieces together so that the box collapses. - Water flowing in and then rising - Flood water impacting an object. Pushing it away... etc ... etc - Earthquake

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With C4's 2.0 release at the beginning of next month (which will include a full physics engine), that may be the best solution for you. Go ask at their forums and see (great indie price as well!).

Now that Torque 3D has been released and TGE is being scrapped, Torque and Unity are not really in competition anymore since Unity is around $300 and Torque is$1000. However, if it was still between those two, I could only assume that Torque 3D would do it better. It is a brand new engine with quite amazing effects for an engine that is still considered in the price range of an indie developer.