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jaydub

Easier with Torque or Unity

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Hi all... pulling on your knowledge of Unity and Torque. In which tool is it easier to script/animate the following effects. - Wind blowing rigid bodies. - Changing the forces connecting rigid bodies so they fall apart. (Imagine a box pieced together by broken parts) then you change the forces holding the pieces together so that the box collapses. - Water flowing in and then rising - Flood water impacting an object. Pushing it away... etc ... etc - Earthquake

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With C4's 2.0 release at the beginning of next month (which will include a full physics engine), that may be the best solution for you. Go ask at their forums and see (great indie price as well!).

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Now that Torque 3D has been released and TGE is being scrapped, Torque and Unity are not really in competition anymore since Unity is around $300 and Torque is $1000. However, if it was still between those two, I could only assume that Torque 3D would do it better. It is a brand new engine with quite amazing effects for an engine that is still considered in the price range of an indie developer.

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