Jump to content
  • Advertisement
Sign in to follow this  
impulsionaudio

Effects and Effect Pools

This topic is 3265 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a couple questions about ID3DXEffect and ID3DXEffectPool. 1) Do I need to release the ID3DXEffect* returned by ID3DXEffectPool::AsEffect? If so, I assume it doesn't release the pool itself. 2) Are calls on COM types expensive? In other words, should I store the ID3DXEffect* returned by ID3DXEffectPool::AsEffect or can I just call ID3DXEffectPool::AsEffect every time I need the effect? Thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!