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gargoyle

glColor3f overiding colouring over my texture

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hey have a drawScene function which draws a textured square but when i call draw_arrow() before or after the code for the texture it covers the whole texture in red. The code for my square is also inside a glPushMatrix() glPopMatrix(). How do I stop the glColor3f(RED) inside my draw_arrow function from colouring over my square? is there a way to disable it or something cos i don't understand why it's doing that.
void draw_arrow(){


glPushMatrix();
glColor3f(5.0f,0.0f,0.0f); //Red Arrow
	glTranslatef(0.0f,0.0f,-5.0f);						//Move into the screen 5 units
	glBegin(GL_QUADS);									
			
												
			glVertex3f(-1.3f, 0.55f,  1.0f);   //Bottom right
												
			glVertex3f( -1.3f, 0.75f,  1.0f);  //Top right
												 
			glVertex3f( -1.7f,  0.75f,  1.0f); //Top left
											
			glVertex3f(-1.7f,  0.55f,  1.0f); //Bottom left
	glEnd();

	glBegin(GL_TRIANGLES);

			glVertex3f(-1.3f, 0.45f,  1.0f);   //Bottom 
												
			glVertex3f( -1.1f, 0.65f,  1.0f);  //Middle
												 
			glVertex3f( -1.3f,  0.85f,  1.0f); //Top 
	glEnd();


glPopMatrix();

}

thanx

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