Jump to content
  • Advertisement
Sign in to follow this  
Xsy

D10 Debug output - not working

This topic is 3169 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. I've recently moved to use D10 instead of D9. I used and currently using VC2008 , and while using D9 the debug output window showed all messages and everything worked fine. Now that I started using D10 , I enabled debug in the control panel , picking my debug executable and choosing "Force On" , the device is being initialized with D3D10_CREATE_DEVICE_DEBUG , so I expected for it to work. But nothing seems to have changed , the debug window remained empty of DX messages , so I tried deliberately not releasing dx resources like the device or the swap chain , but no messages were shown about that obvious memory leak. So , what am I doing wrong ? :<

Share this post


Link to post
Share on other sites
Advertisement
Seems strange. The control panel shouldn't have anything to do with D3D10, but when creating a debug device the debug-output should be visible. Are you running your program in debug mode?
Make sure to choose 'Start Debugging' from the 'Debug' menu, not 'Start Without Debugging'.

Share this post


Link to post
Share on other sites
Quote:
Original post by Erik Rufelt
Seems strange. The control panel shouldn't have anything to do with D3D10, but when creating a debug device the debug-output should be visible. Are you running your program in debug mode?
Make sure to choose 'Start Debugging' from the 'Debug' menu, not 'Start Without Debugging'.


Yeah the program is in debug mode , and I do start it with "Start Debugging".
It really is odd that nothing is shown.

Share this post


Link to post
Share on other sites
Oh well , that sucks. Using PIX to check leaks is quiet strange , nevertheless - no choice. Thank's for your help! :)

[Edited by - Xsy on October 14, 2009 10:46:07 AM]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!