Quote:Original post by Captain P
So, for your platformer, how would you split that up into modules, and which ones depend on others, and how/why? Which modules would take a lot of work and which would not? Are there any modules that are easily split up? (I just happen to be working on a platformer bytheway - so this could be a useful brainstorm session for both of us ;) ).
Seems like AI would be a good thing to call a module. Then maybe the whole sort of entity system for the NPCs which could be done together with the AI.
Loading and collision detection of levels sounds like a good thing to be a module.
The player and all associated info such as score etc. maybe.
Menus if there are any.
Sound if you have any.
But they still largely depend on some sort of basic implementation of the game already existing...
Quote:Original post by alvaro
Then people work to upgrade their part of the project to be more functional, prioritizing the things that others will have to wait for.
I suppose that's largely what I need to get at right now. What parts of the project might make most sense to be separated out? And then, should perhaps one person make the prototype himself?