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catluck

[java] Game engine test

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No warnings if you have an improper version of OpenGL. Just a blank white screen with music playing.

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Works fine on XP SP2, Intel Core2 6700 @2.66GHz, 2GB, Java 6 Update 11 (build 1.6.0_11-b03), GeForce 8300 GS.

Congrats!

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Quote:
Original post by catluck
What OS and version of OpenGL are you running, lithos?


Win XP, on an Acer netbook. So there's some OpenGL support but not much. No worries I wouldn't expect any but the oldest openGL/DirectX games to work on it.

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If it's using an intel gma950, it should have the right opengl interface.

I've run into a compatibility problem on XP machines using intel GPUS . I can't even run the jogl2 demos from their main website. But, I can run the game using the same hardware on Ubuntu and MacOS X.

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Quote:
Original post by catluck
Launching it as an applet may fix the blank screen problem:

http://dev.catluck.com/launch.html



exception: JNLP not an applet.
JNLPException[category: Launch File Error : Exception: java.lang.Exception: JNLP not an applet : LaunchDesc:
<jnlp spec="1.0+" codebase="http://dev.catluck.com/">
<information>
<title>Game Preview</title>
<vendor>Gabe Jones</vendor>
<homepage href="null"/>
</information>
<update check="timeout" policy="always"/>
<resources>
<jar href="http://dev.catluck.com/game.jar" download="eager" main="true"/>
<java href="http://java.sun.com/products/autodl/j2se" version="1.6+"/>
<property name="sun.java2d.noddraw" value="true"/>
<extension href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" name="jogl"/>
</resources>
<application-desc main-class="com.catluck.rat.client.Client"/>
</jnlp> ]
at sun.plugin2.applet.JNLP2Manager.loadJarFiles(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: JNLPException[category: Launch File Error : Exception: java.lang.Exception: JNLP not an applet : LaunchDesc:
<jnlp spec="1.0+" codebase="http://dev.catluck.com/">
<information>
<title>Game Preview</title>
<vendor>Gabe Jones</vendor>
<homepage href="null"/>
</information>
<update check="timeout" policy="always"/>
<resources>
<jar href="http://dev.catluck.com/game.jar" download="eager" main="true"/>
<java href="http://java.sun.com/products/autodl/j2se" version="1.6+"/>
<property name="sun.java2d.noddraw" value="true"/>
<extension href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" name="jogl"/>
</resources>
<application-desc main-class="com.catluck.rat.client.Client"/>
</jnlp> ]


edit: Accelerator in Use: Mobile Intel(R) 945 Express Chipset Family

[Edited by - lithos on October 15, 2009 8:07:54 PM]

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Worked fine for me. I adore Holst's Mars, Bringer of War, be careful of licensing restrictions though - unless you interpret it yourself based on material published way back then. Nice and simple graphics style, though I didn't see any kind of end/win condition after defeating the really big mothership at the end of the level. Did I miss something, or is it just not implemented yet?

Ubuntu 9.04
Linux v2.6.28-16-generic arch i386
JRE v1.6.0_16
OpenGL version 3.0.0 NVIDIA 180.44
Renderer: GeForce 8600 GT/PCI/SSE2

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