[java] Game engine test
I've put a preview of my game up for compatibility testing:
http://dev.catluck.com/launch.jnlp
Thanks in advance!
No warnings if you have an improper version of OpenGL. Just a blank white screen with music playing.
Works fine on XP SP2, Intel Core2 6700 @2.66GHz, 2GB, Java 6 Update 11 (build 1.6.0_11-b03), GeForce 8300 GS.
Congrats!
Congrats!
Quote:Original post by catluck
What OS and version of OpenGL are you running, lithos?
Win XP, on an Acer netbook. So there's some OpenGL support but not much. No worries I wouldn't expect any but the oldest openGL/DirectX games to work on it.
If it's using an intel gma950, it should have the right opengl interface.
I've run into a compatibility problem on XP machines using intel GPUS . I can't even run the jogl2 demos from their main website. But, I can run the game using the same hardware on Ubuntu and MacOS X.
I've run into a compatibility problem on XP machines using intel GPUS . I can't even run the jogl2 demos from their main website. But, I can run the game using the same hardware on Ubuntu and MacOS X.
Quote:Original post by catluck
Launching it as an applet may fix the blank screen problem:
http://dev.catluck.com/launch.html
exception: JNLP not an applet.JNLPException[category: Launch File Error : Exception: java.lang.Exception: JNLP not an applet : LaunchDesc: <jnlp spec="1.0+" codebase="http://dev.catluck.com/"> <information> <title>Game Preview</title> <vendor>Gabe Jones</vendor> <homepage href="null"/> </information> <update check="timeout" policy="always"/> <resources> <jar href="http://dev.catluck.com/game.jar" download="eager" main="true"/> <java href="http://java.sun.com/products/autodl/j2se" version="1.6+"/> <property name="sun.java2d.noddraw" value="true"/> <extension href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" name="jogl"/> </resources> <application-desc main-class="com.catluck.rat.client.Client"/></jnlp> ] at sun.plugin2.applet.JNLP2Manager.loadJarFiles(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Exception: JNLPException[category: Launch File Error : Exception: java.lang.Exception: JNLP not an applet : LaunchDesc: <jnlp spec="1.0+" codebase="http://dev.catluck.com/"> <information> <title>Game Preview</title> <vendor>Gabe Jones</vendor> <homepage href="null"/> </information> <update check="timeout" policy="always"/> <resources> <jar href="http://dev.catluck.com/game.jar" download="eager" main="true"/> <java href="http://java.sun.com/products/autodl/j2se" version="1.6+"/> <property name="sun.java2d.noddraw" value="true"/> <extension href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" name="jogl"/> </resources> <application-desc main-class="com.catluck.rat.client.Client"/></jnlp> ]
edit: Accelerator in Use: Mobile Intel(R) 945 Express Chipset Family
[Edited by - lithos on October 15, 2009 8:07:54 PM]
Worked fine for me. I adore Holst's Mars, Bringer of War, be careful of licensing restrictions though - unless you interpret it yourself based on material published way back then. Nice and simple graphics style, though I didn't see any kind of end/win condition after defeating the really big mothership at the end of the level. Did I miss something, or is it just not implemented yet?
Ubuntu 9.04
Linux v2.6.28-16-generic arch i386
JRE v1.6.0_16
OpenGL version 3.0.0 NVIDIA 180.44
Renderer: GeForce 8600 GT/PCI/SSE2
Ubuntu 9.04
Linux v2.6.28-16-generic arch i386
JRE v1.6.0_16
OpenGL version 3.0.0 NVIDIA 180.44
Renderer: GeForce 8600 GT/PCI/SSE2
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