Jump to content
  • Advertisement
Sign in to follow this  
Wonder Cheese

[XNA] Integrating GameStateManagement Sample with Particle System

This topic is 3347 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I got a particle system (from here -> http://creators.xna.com/en-us/education/gettingstarted/bg2d/ExtraCredit) to work with my game. I got my game (without the particle system) to work within the GameStateManagement sample. I have been trying to add the particle system back into my game within the GameStateManagement sample, but am having issues. The game currently runs fine, however, no actual smoke or explosions occur when the player's ship hits an asteroid. If anyone has the time, do you think you could look at my code and see where I'm going wrong here? I've gotten so hung up on this particle system issue that I'm starting to feel like I should have found a simpler solution. I'd appreciate it greatly if someone could look this over and give me some advice. Project has been uploaded here http://rapidshare.com/files/292482767/GalMail_with_GSM.zip.html Thanks very much for any guidance.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!