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TwisteR

VC++ SDI text

3 posts in this topic

Hi, i was wondering how i would go about writing text on the screen whe the user clicks there. I am using Microsotf Visual C++ 6.0 and have made a Single-document-interface and need to place my name where the user clicks on the screen. i am sorta confused...please help. ----------------------------- -------Mitch Mulholland------ ----A.K.A.= TwisteR---------- -----------------------------
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I assume you are using MFC. In your CView class, keep some member variables like x, y and clickflag. Initialize clickflag to false in your CView constructor.

Then use ClassWizard to create a handler for WM_LBUTTONDOWN.

Now in your OnLButtonDown method do something like this:

  
void CNameClickView::OnLButtonDown(UINT nFlags, CPoint point)
{
CView::OnLButtonDown(nFlags, point);
//point is the point within your view area that the user clicked the mouse

x = point.x;
y = point.y;
// we have finally clicked on the view so set our flag

clickflag = true;
// Inalidate the view area so that it will be redrawn next OnDraw

Invalidate();
//Mark the window as updated

UpdateWindow();
}


Finally, in your OnDraw you can do this:

  
void CNameClickView::OnDraw(CDC* pDC)
{
// standard OnDraw stuff.

CTestclickDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);

// if the user has clicked on the view, draw his name at the mouse pointer


if (clickflag)
{
char* yourname = "Your Name";
//pDC is your device context, which you should use for all your drawing with MFC

pDC->TextOut( x, y, yourname, strlen(yourname) );
}
}


and that should about cover it

Hope this helps

Seeya,
Krippy
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thank you sooooooooooooooooooo soooooooooooooooooo sooooooooooooooooooooo soooooooooooooooo Much!!!

it worked absolutely perfectly. I would have been lost with out it...Thank you again!!!

-----------------------------
-------Mitch Mulholland------
----A.K.A.= TwisteR----------
-----------------------------
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