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steveworks

xna book recomendations

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I have been learning c# for a while hoping to get into c# development with xna 3.0 after getting fed up with the lack of resources for python. I would like to know of any exceptional books on the subject. I have been using what Microsoft supplies for now but it never really having a good book. All help appreciated.

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There are a ton of XNA books out there now to choose from.
The ones I got an liked was the Hall book and the Oreilley one.
As long as you already know C# either one will get you up and running pretty quick and easy.
Yeah now that I think about it... the Hall book is a more advanced book if you are starting out since the author uses too much math and moves at a much more rapid pace but it does have alot more variety of games and he does cover how to make a tile editor using Xna which is pretty cool.


[Edited by - daviangel on October 25, 2009 9:04:49 AM]

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Quote:
Original post by daviangel
There are a ton of XNA books out there now to choose from.
The ones I got an liked was the Hall book and the Oreilley one.
As long as you already know C# either one will get you up and running pretty quick and easy.


Seconding the O'Reilley book. I just picked it up. Focuses more on the API than game programming, but for some, thats all you really need.

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I like the oreilly book and downloaded the e-book but I can't seem to find where I can get the source code. Could someone post a link if they know.

EDIT - Nevermind I found it. Should have thought of using the search function on the pdf earlier.

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