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Aqua Costa

basic physX related questions

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Can someone explain me how physics engine work and how can I implement one in my game engine??? ---Like in PhysX how are collision detection made? In my DirectX game engine I have a class Actor (my X mesh class), which contains ID3DXMesh and vector that contains my mesh location and a variable with my mesh rotation angle, and some functions to load files, move etc... ---How are water effect made using PhysX?? like I've read something about fluids etc but I cant understand...

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