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grill8

Questions about where to find a good water/stream shader for my game engine.

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Hello, I have some questions about where to find a good water/stream shader for my game engine. Ok, so I would like to be able to have oceans/rivers/streams etc. I am assuming you need different shaders for each of these, i.e. oceans have waves, rivers/streams have water flow etc. I am targetting my engine for hardware that will be considered average in 2 years from now and am using DirectX 9. There are a bizzilion different shaders on the net for water but I am simply trying to find the right one with the criteria listed above. Can someone point me in the right direction? Thank you for your help. Jeremy

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Quote:
Original post by grill8
I am targetting my engine for hardware that will be considered average in 2 years from now and am using DirectX 9.

I would like to point out that this is an oxymoron/mutually exclusive, but I digress.

Anyway: Is there a particular reason why you've ruled out writing your own? Considering your very specific requirements I doubt there are even any general-purpose water shaders out there that could do things the way you envision, much less anything people who read the thread would even know about.

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Yeah, I guess that is true ... in two years time DirectX 10 will likely be running on average hardware huh? Good point.

It just seems that streams/rivers have water flowing, oceans have waves, and lakes have ripples. There must be shaders already available for these types of things. I am fairly certain that they would be considered commonly used shaders.

I could probably write my own but why reinvent the wheel if someone with more shader experience than myself may have already done the task. A stitch in time saves 9 sorta thing.

Anyways ... I would love to hear more input if anyone has any.

Jeremy

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