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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Blckknight118

The right choice?

6 posts in this topic

Hi, I'm a senior in High School and I am bent on pursuing a career in the video game industry. I plan on attending college for a BS in Computer Science. I looked at the curriculum for the BS program at a specific college, and although it was relative, none of the studies actually went into any definite detail that would be involved with designing video games. So I was concerned if I was making the right choice. Will a video game industry still accept me, without any valid experience besides my portfolio? I understood that attaining a BS in Computer Science would enable to be more well-rounded than a BS in Game Design. I would just like confirmation. Thank you very much!
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none of the studies actually went into any definite detail that would be involved with designing video games

You're only assuming that because you don't necessarily see how it's relevant now; this is typical of somebody who hasn't actually undergone that part of their education yet.

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I understood that attaining a BS in Computer Science would enable to be more well-rounded than a BS in Game Design. I would just like confirmation.

A degree in computer science will prepare you for a career as a game programmer. A degree in game design will (allegedly) prepare for you for a career as a game designer. Which is your actual aspiration?
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Well, my aspiration would be more of a designer than a core programmer. Would that prohibit me from becoming a designer then?
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Original post by Blckknight118
Would that prohibit me from becoming a designer then?
Absolutely not! In fact, a programming degree is probably a better way to go, since it will be easier to break into the industry as a programmer than a designer (most "designer" roles go to people already in the company rather than outsiders).

Additionally, a general CS degree will help you if you decide in the future that a career in the games industry is not really for you after all. Personally, I prefer to work in non-game related role and do games stuff on the side as a hobby...
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Well, my aspiration would be more of a designer than a core programmer. Would that prohibit me from becoming a designer then?

It won't prohibit you, no, and what Codeka says is accurate. However it's also not the only way to end up as a designer, and it's a extremely poor way to become a designer if you end up disliking computer science and programming once you actually start getting exposed to it (if you haven't been already).
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