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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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vladimirsan

Game programmer vs Game Designer??

4 posts in this topic

When I was a little boy I dreamed about becoming a game programmer, I thought that programmers made EVERYTHING in a game. Of course now I know that that isn’t how things work in the industry. I am currently getting a Computer Science Degree but I have some questions of the industry. As a game programmer…do you have opinion of anything related to game design? or you just sit and code what the designer created?? If as a programmer you don’t have the chance of contribute in the overall design of a game. Is it possible to work both on the design AND in the programming of a game. Finally…even than I love programming…is it possible to “jump” from game programming to game design? I don’t know, I just want to hear your thoughts.
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Quote:
Original post by vladimirsanAs a game programmer…do you have opinion of anything related to game design?


Depending on the size of the project, yes. If it's a smaller project (10~20 people), normally everybody can give feedback. The game designers don't always think in code, and when you code a feature, you see the flaws in the design. "What if we do that then that, that breaks the rule?"

Programmers are always communicating with designers. Unless that designer is very clear on his features, thought of all scenarios, and (extra points for him) has programming background.
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Train To Game

Look at this for clarification. N.B the course itself will NOT help you into the industry!

Otherwise, they do exactly as they say on the tin

"Game Designer" Designs Games, Level Design etc. Not much programming there

"Game Developer " Develops games, Works on the actual Engine Code, Servers, etc.

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Vlad wrote:
>As a game programmer…do you have opinion of anything related to game design? or you just sit and code what the designer created??

Depends on team size, team dynamics, team experience, and team quality. Also depends on the specific thing you are talking about.
If you think it ought to be Button A instead of Button B, then you'll probably need to explain why, and obtain team consensus. You shouldn't just program it to be Button A.
But if the designer didn't specify how AI should be structured, then you can design the AI.

>If as a programmer you don’t have the chance of contribute in the overall design of a game. Is it possible to work both on the design AND in the programming of a game.

Your hypothetical question is an oxymoron. If you could work on both the design and the programming, then you would have the chance of contributing to the design.
So ignoring the question the way you worded it, it is indeed possible to be both the designer and the programmer. Depends on team size, and team experience.

> …is it possible to “jump” from game programming to game design?

Firstly, anything is possible.
Secondly, yes. Many programmers have become game designers. They don't necessarily stop programming after making the jump.
Game design is an activity primarily needed during pre-production. Then (depending on team composition and on the project and the production methodology) design might become a part-time job during production, and nonexistent during post-production.
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Sorry for showing up this late. I had troubles with my pc. Thank you for your answers. It was exactly what I was looking for
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