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LTKeene

[SlimDX] pixel shaders?

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Hello, can I use the SlimDX wrapper library to write DirectX 10+ pixel shaders, or does it just wrap the fixed function pipeline? Thank you. - L

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Yes. Direct3D 10 doesn't even have a fixed function pipeline, so it would be quite useless if it didn't.

In the future, you can try looking around a bit before posting a thread here.

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SlimDX supports the complete Direct3D 10 API. So yes of course you can use pixel shaders with it. But its mostly a managed wrapper for the API, so does not add much functionality on top of DirectX.

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