Jump to content
  • Advertisement
Sign in to follow this  
jonathanc

Need some advice regarding lighting a terrain

This topic is 3340 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, Just looking for some ideas or opinions in regards to what I am attempting to research for my Honours dissertation. I am trying to achieve near photorealistec lighting for my demo. I currently have a procedurally generated terrain that is lit using a simple directional lighting. I have been reading up on the High dynamic range image based lighting method but I am not sure if its the right direction me. As a rough idea this is what I will basing my research on :
As you can see its not what I would call realistic ;) I am planning to apply lighting effects onto it so it could maybe look close to something from Crysis. Can I achieve that without the use of extensive 3D models? Is it possible to generate the environment map procedurally? How would I set the properties for the material in the scene? The whole terrain mesh if drawn from a single texture at the moment. Sorry if these questions seem trivial. There's so much information to take in now and I am hoping someone could give me a nudge in the right direction. Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!