Jump to content
• Advertisement

# Field of view from intrinsic parameters

This topic is 3330 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

## Recommended Posts

I have these intrinsic camera parameters 1096.67 0 522.36 0 1093.66 365.26 0 0 1 I guess it fits into standard formula http://upload.wikimedia.org/math/4/f/2/4f28c8099e1c59990efb98829e05117b.png What is horizontal and vertical field of view in grads/radians?

#### Share this post

##### Share on other sites
Advertisement
Anybody?
Horisontal view should be somewhere around 54 degrees...

#### Share this post

##### Share on other sites
Quote:
 I have these intrinsic camera parameters

Can you explain what you mean by "intrinsic parameters?" Do you think it's a 2D projection matrix?
Quote:
 I guess it fits into standard formula

"Standard" formula for what type of matrix? Where did you get that?

It looks like a 2D projection matrix (sort of), but that's just a guess.

#### Share this post

##### Share on other sites
I took the formula from this webpage

http://www.vision.caltech.edu/bouguetj/calib_doc/

and I have parameters for my camera and lenses calculated I think with one of these toolboxes but I can not use it practically because i don't understand these formulas

#### Share this post

##### Share on other sites
I couldn't find the formula on that page. Can you provide some information about what you're trying to do?

EDIT: it appears you're looking into CCD camera calibration, which isn't really related to game programming. You may have better luck looking around for a MatLab forum or even trying to contact the author of the toolkit.

#### Share this post

##### Share on other sites

• Advertisement

### Announcements

• Advertisement

• ### Popular Contributors

1. 1
2. 2
3. 3
Rutin
15
4. 4
khawk
13
5. 5
frob
12
• Advertisement

• 9
• 9
• 11
• 11
• 23
• ### Forum Statistics

• Total Topics
633667
• Total Posts
3013254
×

## Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!