Field of view from intrinsic parameters
I have these intrinsic camera parameters
1096.67
0
522.36
0
1093.66
365.26
0
0
1
I guess it fits into standard formula http://upload.wikimedia.org/math/4/f/2/4f28c8099e1c59990efb98829e05117b.png
What is horizontal and vertical field of view in grads/radians?
Quote:I have these intrinsic camera parameters
Can you explain what you mean by "intrinsic parameters?" Do you think it's a 2D projection matrix?
Quote:I guess it fits into standard formula
"Standard" formula for what type of matrix? Where did you get that?
It looks like a 2D projection matrix (sort of), but that's just a guess.
I took the formula from this webpage
http://www.vision.caltech.edu/bouguetj/calib_doc/
and I have parameters for my camera and lenses calculated I think with one of these toolboxes but I can not use it practically because i don't understand these formulas
http://www.vision.caltech.edu/bouguetj/calib_doc/
and I have parameters for my camera and lenses calculated I think with one of these toolboxes but I can not use it practically because i don't understand these formulas
I couldn't find the formula on that page. Can you provide some information about what you're trying to do?
EDIT: it appears you're looking into CCD camera calibration, which isn't really related to game programming. You may have better luck looking around for a MatLab forum or even trying to contact the author of the toolkit.
EDIT: it appears you're looking into CCD camera calibration, which isn't really related to game programming. You may have better luck looking around for a MatLab forum or even trying to contact the author of the toolkit.
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