Field of view from intrinsic parameters

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3 comments, last by Buckeye 14 years, 5 months ago
I have these intrinsic camera parameters 1096.67 0 522.36 0 1093.66 365.26 0 0 1 I guess it fits into standard formula http://upload.wikimedia.org/math/4/f/2/4f28c8099e1c59990efb98829e05117b.png What is horizontal and vertical field of view in grads/radians?
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Anybody?
Horisontal view should be somewhere around 54 degrees...
Quote:I have these intrinsic camera parameters

Can you explain what you mean by "intrinsic parameters?" Do you think it's a 2D projection matrix?
Quote:I guess it fits into standard formula

"Standard" formula for what type of matrix? Where did you get that?

It looks like a 2D projection matrix (sort of), but that's just a guess.

Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly.

You don't forget how to play when you grow old; you grow old when you forget how to play.

I took the formula from this webpage

http://www.vision.caltech.edu/bouguetj/calib_doc/

and I have parameters for my camera and lenses calculated I think with one of these toolboxes but I can not use it practically because i don't understand these formulas
I couldn't find the formula on that page. Can you provide some information about what you're trying to do?

EDIT: it appears you're looking into CCD camera calibration, which isn't really related to game programming. You may have better luck looking around for a MatLab forum or even trying to contact the author of the toolkit.

Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly.

You don't forget how to play when you grow old; you grow old when you forget how to play.

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