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NOGDUS October 2009 Micro-Game Development Contest

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Original post by Developer_X
42 people view this but no one responds nor joins in? ...how demoralizing...
GameDev has thousands of members - 43 isn't even a drop in the bucket.

Re your competition, I find 48-hour competitions to be a pain if you don't have an established toolchain, etc. which cuts the potential audience down considerably. Not to mention, you only started advertising 3 days before the competition.

The competition spec also just isn't all that interesting: a 4-way branching story with 4 random items? That and the time requirements pretty much cuts the options down to a text-adventure/interactive-fiction.

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