Jump to content
  • Advertisement
Sign in to follow this  
ancoldsun

Voxel and Texture

This topic is 3249 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Anyone plz tell me how to use texture in voxel graphic . If u have some documents about this can u plz send it to me ? Thank u very much

Share this post


Link to post
Share on other sites
Advertisement
You need to post much more detailed questions if you want useful replies. What problems are you having? I'm going to assume you have extracted a polygon mesh from the volume data and are looking for a way to generate texture coordinates? If so you might want to look at this presentaion from NVidia: Cascades Demo Secrets

Share this post


Link to post
Share on other sites
What do you mean by a 'voxel mesh'? A mesh which results from running a surface extraction on a volume? What is it about the mesh which is different from an 'ordinary mesh'? Do you know how to texture an ordinary mesh?

What have you tried so far, and spcifically what problems are you having?

Share this post


Link to post
Share on other sites

Triplanar projection is the magic tool/word.
Create planar projection to direction of world X, Y and Z axis.
Use fragments/pixels normal direction to weight blending of planar projections.

/Tyrian

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!