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ancoldsun

Voxel and Texture

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Anyone plz tell me how to use texture in voxel graphic . If u have some documents about this can u plz send it to me ? Thank u very much

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You need to post much more detailed questions if you want useful replies. What problems are you having? I'm going to assume you have extracted a polygon mesh from the volume data and are looking for a way to generate texture coordinates? If so you might want to look at this presentaion from NVidia: Cascades Demo Secrets

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What do you mean by a 'voxel mesh'? A mesh which results from running a surface extraction on a volume? What is it about the mesh which is different from an 'ordinary mesh'? Do you know how to texture an ordinary mesh?

What have you tried so far, and spcifically what problems are you having?

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Triplanar projection is the magic tool/word.
Create planar projection to direction of world X, Y and Z axis.
Use fragments/pixels normal direction to weight blending of planar projections.

/Tyrian

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