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Moving a mesh in Ode bounding box

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I have a movable entity with a collision box around it to do gravity to the terrain, but I am not able to move it anymore. When I have the node floating in the air I can move it by modifying the node's translation. I know its something I am not doing correctly with Ode, so I was wondering, with everything that is controlled by the user, should it be considered a vehicle of some sort? Is the only way we are to move a node that has a bounding shape to it in Ode is to directly modify the body? Example the body.orientation, or body.force?

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