Jump to content
  • Advertisement
Sign in to follow this  
Antonym

Pixel by Pixel Collision Response

This topic is 3338 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Once I know a 2d collision has occured(When an object's pixels and the world's pixels overlap) is there a good method of producing an appropriate collision response? Separating the objects, generating some bouncing etc. Although I already have a physics engine at work this is a special case. Details: The reason I depend on the pixels is that I want my geometry/terrain to be destructible and trying to generate shapes for the physics engine as the geometry gets destroyed is quite slow. C++, Box2D, in case it's relevant. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!