Jump to content
  • Advertisement
Sign in to follow this  

Help, playing audio files with cAudio

This topic is 3330 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys, I'm on my way on adding cAudio to my projects but i've encountered a pretty nasty problem. Testing on the Tutorial1_2DSound example available in the cAudio svn checkout i've changed the code simply adding a second play. Here is a snippet of code
cout << "Stop\n";
cout << "NextPlay\n";
  if (!mysound->playing()) mysound->play2d(true);
The problem is that the second time I call play2d the sound plays wrong. Am I doing something wrong? Oh, by the way, i'm using VisualStudio 2008. Thank you in advice :)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!