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Finding the AABB surface normal from an intersection point on AABB

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How would I create a Vector3 class that allows for this as I can only figure out a method that would allow me to create a *.Normal.Elements[n] or Triangle.A.Elements[n].
Is it operator overloading that you're looking for? (In this case, it would be the [] operator that you'd want to overload.)

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I think so.

Essential I would like to be able to do this:

Vector3 Normal = new Vector3(x,y,z);

Normal[0] would then = x
Normal[1] = y
Normal[2] = z

Is that possible with a Vector3 class? Sorry to sound a little noobish but I have used operators such as *, + and % but I have never come across a [] operator before.


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