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robertosaget

New to xna and i have some questions about design

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Greetings, I have made several basic xna games(Pong, Break out, and a really simple platformer. If you remember my older posts i have done the same in java. So far i like using C# and Xna more so i am trying that) and i have a couple questions about design and implementation to improve my basic projects as well as to help future projects. The first question i have is about scaling. I plan to develop my basic games for the pc and I a wanted to know about how things scale with different screens. Many tutorials i see do not take this into account. Is this because(keep in mind I am new to this) xna scales the sprites for you so it will look the same on a 22 inch screen as well as a 10 inch screen but shrunk down? Or do you manually scale the sprites to fit the different screen size. The next question i have is about design. When i made my pong and breakout game I noticed my code was not very elegant as well as most of it existing in the game1.cs file. I understand the concept of OOP and its implementations but i wanted some tips to making my code Object oriented. Should I break down each idea into a class(So i would have a sprite class and then character inherits from sprite and so does enemy). Any pointers would be greatly appreciated. Thank you

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