Jump to content
  • Advertisement
Sign in to follow this  
Nofootbird

New to Directx

This topic is 3208 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
I agree with DrYap on this one, that's the same book I used. Also if you want to learn DX10 instead of DX9 then there is a book by the same author written in a very similar way.

If you want to get more in depth with the math involved with 3D graphics then you can check out 3D Math Primer for Graphics and Game Development.

Then if you want to learn more about 3D graphics you can check out Real-Time Rendering 3rd Edition. It's a great book that covers basically the entire area of computer graphics with lots of cool graphics techniques. Although be warned that it doesn't have any code on how to do things, it just shows you the process, the math involved, etc. But if you read Intro to DX9 by Frank Luna then you should be able to figure out how to implement these techniques.

Good luck with your journey :D

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!