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I was going to ask this anyway, but it came up a little in this other thread (search for jdx to find the post). However to focus on the specific point... Unity3D's free license has a clause which stipulates:
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 Original post by frobOn the enforcement side of things, the company is very unlikely to enforce this clause unless you obviously fall outside the bounds.
Typo?

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 They can license it basically however they want. The very small fee they charge for the pro license is trivial (just 1% when you crossed over the $100K line) for any company who makes that much. Isn't it$1500 per developer? That's less trivial, especially if you're some kind of indie with several people working part-time.

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 Original post by d000hgTurnover != profit.
Quite, but it doesn't affect the outcome as much as one might expect.

This problem only arises if the team turnover was under $100,000 last year (so that they used Unity free), and this year is over$100,000 (so that they need to upgrade). Now, either the team turned a profit last year, in which case increased cashflow allows them to afford the licenses easily, or they showed a loss last year, in which case increased cashflow minus license costs doesn't seem to make them any worse off.

I will end with the observation that for a team of 2+ people, $100,000 profit per year is barely making wages, and if you have significant costs taking a chunk out of that, you might as well be working the grocery checkout [wink] #### Share this post ##### Link to post ##### Share on other sites Quote: Original post by swiftcoder Quote:  Original post by d000hgTurnover != profit. Quite, but it doesn't affect the outcome as much as one might expect. This problem only arises if the team turnover was under$100,000 last year (so that they used Unity free), and this year is over $100,000 (so that they need to upgrade). Now, either the team turned a profit last year, in which case increased cashflow allows them to afford the licenses easily, or they showed a loss last year, in which case increased cashflow minus license costs doesn't seem to make them any worse off. I will end with the observation that for a team of 2+ people,$100,000 profit per year is barely making wages, and if you have significant costs taking a chunk out of that, you might as well be working the grocery checkout [wink]

shouldn't profit be calculated after overhead and costs(e.g. wages and expenses)?

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