Jump to content
  • Advertisement
Sign in to follow this  

Coding vertex position to texture

This topic is 3273 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I want to encode vertex position into texture (Iam doing it in shader). So I'll have texture with position of vertices that are on the screen. I know that when I code normal, I do it like this: Color.xyz = (normal + float3(1.0,1.0,1.0)) / 2.0; and it works fine...but what about the positions? is this sufficient: oColor2 = position; I think not, because vertex position is not within [0,1], but I can't think of way how to do this

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!