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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Elmario

Software Programming Career

2 posts in this topic

I'm new to the gamedev and I would like to start off by asking the community a question. I'm currently in Highs school (UK) I'm doing Higher Mathematics and I'm in top classes for English and Science. I've progressed in PHP and MySQL, I'd say I've learn the fundementals of both. I would like ask the community what they think a good computer relatedcareer choice for me should be, my personality type is a "Mastermind" ( http://www.keirsey.com/handler.aspx?s=keirsey&f=fourtemps&tab=5&c=mastermind ) and I'm a Gemini (like it matters). I've always been intrested in computers since the age of 9 (First coputer, it was running Windows 98 :D ), I currently know the obvious hardware parts related to computers and most technical subjects. I'm , in some sense , experienced with Linux but nothing special. I'm really intrested in programming since I love seeing something that you have made turn into something amazing. I'm capable of dealing with stress but I do not like it when I have to meet a tight deadline, hence why I like working on my own personal projects rather than helping others :/ . I love learning new things and love a good challenge. I can work long hours and if I find a bug in something I have created I will stay up all night if i have to (even if its something small) to fix it, so i don't mind the working hours of the career. Oh and I'm kind of intrested in game programming but it is not that important. What I would like your personal opinions on is: What do you think a good IT related career choice would be suitable for me. What programming languages I should consider learning. I WUNT TO CRETE GAME LIEK CRYSIS HAW I DEW? Just kidding about the crysis part, I don't like Crysis. [Edited by - Elmario on October 31, 2009 7:55:05 PM]
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Hi Mario,
You should get a Computer Science degree.
As for the 2nd part of your question, you should read the FAQ for the For Beginners forum.
Making some games of your own will be a good way to build a portfolio to get a job as a game programmer.
http://archives.igda.org/breakingin/path_programming.htm
http://www.sloperama.com/advice/lesson15.htm
http://www.gamedev.net/community/forums/showfaq.asp?forum_id=31
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