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Firemage

Buffered Input with DInput

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Hey there... for some reason.. when I do my bit masking operation after a GetDeviceData() call to see if I got input, it never says I don''t.. here: G.lpDIKeyboard->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), buffer, &number, 0); if (buffer[x].dwData & 0x80){ //This always goes through as true //x is my control variable... thanx.. if I can''t get any help, Iwill post more code. To Thine own self be true No day but Today

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