Jump to content
  • Advertisement
Sign in to follow this  

How to work out Max Skin Weight per vertex/face?

This topic is 3299 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi gurus, I can't seem to find a way to directly extract max skin weight per vertex/face from 3ds max. Is it a good idea to hard code it? like those ones found in tiny.x BTW: No physique used
 XSkinMeshHeader {
The number of bones(35) is known. However not max skin weight per vertex(2) and per face(4)? Any comments? Thanks Jack [Edited by - lucky6969b on November 2, 2009 4:56:50 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!