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Pavol

Solved [SlimDX] Animation problem

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Hi, sorry for newbie question, but I'm trying to convert animation example (tiny.x) from the book "Introduction to 3d game programming with directx 9.0c a shader approach" into SlimDX. Almost everything works, except left hand. tiny 1 tiny 2 Model walks just fine, but the part of the mesh (left upper arm) is not moving, which I found very weird. Has anybody any clue what could be possibly wrong? (I know I didn't include any code, just trying if anybody met this problem). I'm sure it would be something trivial, sorry for newbie question, but thanks for any help. Another minor problem is that I can't turn on antialiasing in SlimDX. I searched this forum, set multisampling properties etc. I looked into DirectX antialias demo, but couldn't succesfully run it in SlimDX. Has anybody solved this? I have old ATI 1950 pro, but I suppose this shouldn't be a problem. Thanks for any help. [Edited by - Pavol on November 4, 2009 11:31:14 AM]

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Ok, finally debugger told me there were a few frames sharing the same bone. Modified calculation a little bit and it's working like it should be...

Antialising is the only problem now, thanks.


Regards Pavol

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I have set dev.MultisampleType = MultisampleType.SixSamples maybe million times, tried setting Device.SetRenderState(RenderState.MultisampleAntialias, true) in Draw method as well. Nothing happened.
I use Windows 7 64 bit, so I tried to uninstall Catalyst 9.8 and kept standard Microsoft WDDM drivers and it works !!! It's very strange I don't know if I keep it this way, but I guess till everything works :)

Thank you...


Regards Pavol

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