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FX Composer does not show Depth Map

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I have the problem that fx composer 2.5 does not draw into my depth buffer, has anyone an idea why? [...] DECLARE_QUAD_DEPTH_BUFFER(DepthBuffer, "D24S8") [...] pass MRT < string Script = "RenderColorTarget0=ColorTexture;" "RenderColorTarget1=NormalTexture;" "RenderColorTarget2=TangentTexture;" "RenderDepthStencilTarget=DepthBuffer;" "ClearSetDepth=ClearDepth;" "ClearSetColor=ClearColor;" "Clear=Color0;" "Clear=Color1;" "Clear=Color2;" "Clear=Depth;" "Draw=Geometry;"; > { VertexShader = compile vs_3_0 mrtVS(); ZEnable = true; ZWriteEnable = true; ZFunc = LessEqual; PixelShader = compile ps_3_0 mrtPS(); }

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