Complex path drawing
The goal is to add Complex shapes (paths) drawing methods to my 2d framework.
My question is how keep in memory all paths and the drawing them only when calling a certain method (ake : Fill() or Stroke()) is called. I know how to draw the path as it's called, but not at the end.
Can't work out what your asking (link didn't seem to help). Could you provide more details? Are these paths just paths (as in lines) or do you draw the out like of shapes and then fill them to create a solid shape? The latter I'd imagine would be quite difficult when drawing concave shapes.
If your drawing concave shapes your going to have to break it down into a number of triangles first and then draw them all as solid.
If your drawing concave shapes your going to have to break it down into a number of triangles first and then draw them all as solid.
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