Jump to content
  • Advertisement
Sign in to follow this  
RealMarkP

[DX9+Cg] Does Cg Check For Duplicate Calls?

This topic is 3125 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Like the title says, does Cg apply data only if it is different the the data it currently has in it's parameters? For example:
// I call Set Texture twice, will it only set it once?
cgD3D9SetTexture(m_pCGParameter, pD3D9Tex->getBaseTexture());
cgD3D9SetTexture(m_pCGParameter, pD3D9Tex->getBaseTexture()); // Is this Ignored?

I'm asking only to find out if I should handle this check or if it's handled for me by the library.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!