• Advertisement
Sign in to follow this  

[DX9+Cg] Does Cg Check For Duplicate Calls?

This topic is 3033 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Like the title says, does Cg apply data only if it is different the the data it currently has in it's parameters? For example:
// I call Set Texture twice, will it only set it once?
cgD3D9SetTexture(m_pCGParameter, pD3D9Tex->getBaseTexture());
cgD3D9SetTexture(m_pCGParameter, pD3D9Tex->getBaseTexture()); // Is this Ignored?

I'm asking only to find out if I should handle this check or if it's handled for me by the library.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement