• Advertisement
Sign in to follow this  

[UFEC] Unofficial screenshots thread

This topic is 3003 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In the grand tradition of previous 4 elements competitions, here begins the ludicrously long unofficial screenshots thread… As you can see, [fire]: and [water]: And if anyone is wondering how in hell I have terrain, trees and volcanos 4 days in, the answer is unity [smile]

Share this post


Link to post
Share on other sites
Advertisement
Excellent shots. I tried Unity a couple of months ago. I think its a nice starting point. However I always have problems implementing special homebrewed features, which hinders me using third party engines.
Good luck with your entry.

Share this post


Link to post
Share on other sites
Impressive!

I've been toying around with an idea, but we'll have to see if I actually have enough motivation to actually do something with it.

Share this post


Link to post
Share on other sites
Awesome. I tried to get Unity as a sponsor when I saw Aiursage's entry but they refused saying they had bad experience with sponsoring contests and they would only be interested if all participants were using Unity...Pity.

That volcano is a predefined feature of Unity or did you make it yourself? I like it very much. Also, do you only present terrain or do you already have a game idea? If so, you can make your own discussion thread.

Share this post


Link to post
Share on other sites
Quote:
Original post by Lesan
Awesome. I tried to get Unity as a sponsor when I saw Aiursage's entry but they refused saying they had bad experience with sponsoring contests and they would only be interested if all participants were using Unity...Pity.
Part of that may have been the last uDevGames - sponsors were promised that entrants would review all software/hardware prizes, and the reviews would he published on the iDevGames site. Unfortunately, a number of winners (including, I believe, the contestant who won a copy of unity) seem to have never handed in their reviews...
Quote:
That volcano is a predefined feature of Unity or did you make it yourself?
The volcano is a hand-scuplted terrain, with a couple of particle systems attached for fire and smoke.
Quote:
Also, do you only present terrain or do you already have a game idea? If so, you can make your own discussion thread.
My idea isn't fully fleshed out yet (and a lot of it depends on whether I can produce the necessary art assets).

Share this post


Link to post
Share on other sites
4e7-screenshot-091107

Screenshot of a generated map. I'm taking lots of pieces and parts of three years of experiments, and seeing if I can cobble together a workable game. So far, so good.

Share this post


Link to post
Share on other sites
I'm still thinking if I will join this 4E contest (I have pretty crazy and cool game idea :P, few people that would work with me and my engine of course) ... on the other hand I'm not sure if I would finish game on time.

Anyway for now it looks like I will join UFEC oficially next month (you know Xmas and that means some free time, that means holiday trip with notebook and that means gamedev in the long winter evenings :) ).

I also have some shots to show - some physics and particles (fire!) and some water.
Fire with particle physics enabled (though it has no light applied, so objects are lit by light at cameras position). The fire can be IMO a lot better in final ... it still miss something to look really cool. There is also heat effect on fire (along with per pixel motion blur).


Some water screenshots, the second one is without foam, other two are from terrain editor in my engine. Also I added some model, so we can see there is something reflecting in the water.

Share this post


Link to post
Share on other sites
Some good looking shots already!

Personally I have nothing to show yet. I'm still thinking about a game concept, in the meanwhile I'm doing some basic work on my engine which I'm writing from scratch (I know: not the most efficient, but I just like to work on the hardcore stuff ;)). So currently I have a very basic deferred renderer, completely written in OpenGL 3.2 (using only core profile functionality). If I had multisampling running, I would have posted a screenshot, but unfortunately my graphics card driver doesn't fully support sampling in glsl from multisampled textures yet. So it'll have to wait a bit longer, or I have to improve it to look more impressive in other ways ;).

Share this post


Link to post
Share on other sites
Since nobody is posting,I will post my worthless screen to (de)motivate the competition a little bit:

All I'm doing here is loading the terrain from a heightmap,generating and averaging the normals, and then lit/texture it.There are no terrain layers yet,but there soon will be.

I will post some information on my entry next week,including more screenshots.

Share this post


Link to post
Share on other sites
You lucky ones. You focus on eye candy. I'm still stuck with some essential coding. Next feature is implementing trading card game architecture, turns and all stuff, that comes along with it.

Screenshots look great so far. Keep up the good work. "Cycle" will be hard to beat...

to support this thread, here a screeny from Cycle status zeta 5 - codename Thylium



[Edited by - XDigital on November 24, 2009 2:03:18 PM]

Share this post


Link to post
Share on other sites
Well,to prove that I'm actually working on a game,and not some terrain + lighting system I'm going to post the following :


In this screen I show some AI spawning from a point,and following a predefined path along the heightmap.
The cube trees are also loaded entirely from a level file,and positioned by a tool I made.

This is more or less what I've been doing the whole end of November,up to now.
In addition to this post I will create a thread with information about my entry,containing my shedule and a general overview of the game.

[EDIT]
there you go

[Edited by - ne0_kamen on January 7, 2010 9:53:04 AM]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement