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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jerarudo

Making it in the Industry

5 posts in this topic

My real name is Timothy Springer. I live in Barbados(Caribbean island). I have the passion and drive to make games, it is something I want to do so badly in my life I can taste it! But living here in the Caribbean there aren't any connections to the gaming industry(the Universities don't even teach Game Simulation). If there is anyone out there who can help me get to a University, An Internship, something I would be thankful. Video games are entertainment but they are also worlds where people can escape real life and be that somebody the world depends on. Timothy
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best of luck finding a sponsor. Best bet would be for you to a) move state-side or b) train through online courses/sites like this and do your own games. Yea, getting set up here in the states might be tough but if you really wanna do it...
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Your best bet may just be to learn as much online / from books as you can, and try and make some games for itouch / iphone, or on XNA, or do some flash game programming.

Those guys are the easiest for independent game programmers like yourself to make money from to hopefully be able to make a career out of it!

Also, if you make a game or 2, even if it doesnt sell very well, you can use it as a demo of what you can do and can perhaps work as a contractor for game companies from your house.

Then from there, maybe some game company would want to hire you on site, or maybe by then you will just want to make your own game company with some friends or something? (:

i dunno, might not be the best course for you but theres some ideas :;shrug::
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Hello,

schools are only important to set the basis to learn about how to learn, and that you can learn with just about higher education.
If you really want to be game designer, go to the university, graduate in whatever you think you could like.

In the between, more than reading books, which are sometimes very hard to understand, I would start by reading blogs about game design. There are huge set of them over the internet with their personal experiences about game design. By reading blogs you can have a direct contact with that experience and you can communicate with the blog author increasing the learning potential.

Once you feel you have more or less some overview about the discipline, start to create your own game concepts, game designs, and share them with friends, or even send them to game designers with whom you have create contacts, receivign feedback is the best way to increase the speed of learning.

After that, even if you were in the north pole, you would still be connected to the internet, find projects needing game designers, and try to participate in it. There are hundreds of opensource projects with remoter collaborators seeking for good game designers, and the only thing that you need to join in, is a connection and the wish/will to participate.

If you want to know about game designs blogs, go to
http://www.game-designers.net , they are keeping a good reference to game design information.

Regards,

D.
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