Sign in to follow this  

[D3d9] How to convert 3d coordinates into 2d ?

Recommended Posts

Hello everybody, I'm learning how to use Direct3D and I've got a stupid question ( sorry if I misunderstood something :-) ) I can display a X mesh on the screen , I can move it by pressing the arrows keys of the keyboard. ( I used "\Samples\C++\Direct3D\Tutorials\Tut06_Meshes" sample from Direct3D9 SDK ) I have the coordinates of my X mesh ,right, and depending of the window width and height ( for example 1024 * 768 ) I want to control my mesh ( a spaceship ) and to check if my mesh coordinates are inside my window space. I simply use d3dDevice->SetTransform( D3DTS_WORLD, &matTranslation ) for the transformatios ( rotation, scale and translation of the spaceship ). How could I do that ? Thank you for your replies

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this