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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sturm5

Computing Science Degree?

4 posts in this topic

Hello, I am currently a student at the University of Alberta and enrolled in Arts. I was thinking of going into business but I recently found out that one can major in Computing Science as a Bachelor of Sciences degree. I am wondering if getting a Bachelors in Science with a Computing Science degree is sufficient to enter the Video Game industry from an educational standpoint, or whether I really do need to go to a game design school, as I have been reading on most sites I come across on Google. Also, would there be an advantage to pursuing a Masters degree after the BSc? Thank-you!
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Quote:
Original post by Sturm5
1. I am wondering if getting a Bachelors in Science with a Computing Science degree is sufficient
2. or whether I really do need to go to a game design school,
3. as I have been reading on most sites I come across on Google.
4. Also, would there be an advantage to pursuing a Masters degree after the BSc?

1. Read FAQ 49.
2. Read Regular college vs. game school
More about regular college vs. game school
And still more about regular college vs. game school
Appearances don't matter as much as you think
3. Then stop reading those websites! They're BAD websites!
4. Nobody can foretell your future for you. Go for the Masters if you want to and are able. Don't go for it if you don't want to but are able. Don't go for it if you want to but cannot, Young Jedi!
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To support Tom's point, I'm not a game developer myself, but of all the guys I know who are game developers, all of them had a B.S. Computer Science. I really don't think that any game studio is going to turn up their nose at you because you have a traditional degree instead of a game dev degree.

Another point is that they had a passion for games and made developing them their hobby in university. I find this true of "normal" jobs in addition to games jobs: most higher-tier companies (ones that can afford to be selective) care more about what you did with your education than where you got that education or what exactly it was. In regular industry, I've worked aside people with degrees in Accounting, Nuclear Physics, and East Asian Languages and Cultures.
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Quote:
Original post by Tom Sloper
Quote:
Original post by Sturm5
1. I am wondering if getting a Bachelors in Science with a Computing Science degree is sufficient
2. or whether I really do need to go to a game design school,
3. as I have been reading on most sites I come across on Google.
4. Also, would there be an advantage to pursuing a Masters degree after the BSc?

1. Read FAQ 49.
2. Read Regular college vs. game school
More about regular college vs. game school
And still more about regular college vs. game school
Appearances don't matter as much as you think
3. Then stop reading those websites! They're BAD websites!
4. Nobody can foretell your future for you. Go for the Masters if you want to and are able. Don't go for it if you don't want to but are able. Don't go for it if you want to but cannot, Young Jedi!


Thank-you very much! I was poking around Sloperama, which I assume is yours, and I found it to be very useful. I'll definately be checking this a lot over the next few periods of time. And as for the Masters, not even I can foretell my future that far, Master Kenobi.

And thanks to the other replies as well. My mind is more at ease now.

Edit: By asking if a bachelor's in CS is sufficient I meant for the post-secondary education bit ;) Obviously I have a ton to learn/tinker with outside of school as well.
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