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Guest Anonymous Poster

So, what's new in PR 3.0?

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Click on products, power render, then presentation.

Briefly: DirectX 6, multitexturing, jpg and 32 bit textures, more hardware features supported such as bump mapping, stencil buffers.

It also has about twice as many examples to start from.

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Guest Anonymous Poster
Is the terrain system any different?

In it's current shape, it's quite arduous to create and use terrain.

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DOS is how I'm used to working

The command line utils don't make a lot of sense with PR3 being Direct3D only, but the previous versions needed to be that way to be cross platform.

I will probably be working on nice Windows apps to get rid of the command line utils over the next year.

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Hi !

Thanks to Darren Nix who did most of the work (use Power Render with MFC, thanks again Darren), I am writing a PRO-Editor. This editor will combine editmat, setstage, texset, 3ds2pro !! So, you can create new materials (of course Multitex-Support), you can assign new uv's !! You can also change render-methods and all that stuff.
It uses MFC for nice windows interface. You can import 3DS, and LWO, an it's saved using the PRO-Format.

It has of course a real time 3D View !!

It's not finished yet, but in one or two weeks I will provide the first version, so stay tuned.


Phillip

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Guest Anonymous Poster
Sorry if this info is somewhere in the website but I can't find it, I've got v2.6, what's new/changed for 3.0?

Thanks.

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