So, what's new in PR 3.0?

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5 comments, last by GameDev.net 24 years, 6 months ago
Click on products, power render, then presentation.

Briefly: DirectX 6, multitexturing, jpg and 32 bit textures, more hardware features supported such as bump mapping, stencil buffers.

It also has about twice as many examples to start from.

Author of Power Render (http:/www.powerrender.com)
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Is the terrain system any different?

In it's current shape, it's quite arduous to create and use terrain.

It's no different.

How could it be better?

Author of Power Render (http:/www.powerrender.com)
the dos based stuff is a bit tedious (there are too many command line utilties that need to be used...)
DOS is how I'm used to working

The command line utils don't make a lot of sense with PR3 being Direct3D only, but the previous versions needed to be that way to be cross platform.

I will probably be working on nice Windows apps to get rid of the command line utils over the next year.

Author of Power Render (http:/www.powerrender.com)
Sorry if this info is somewhere in the website but I can't find it, I've got v2.6, what's new/changed for 3.0?

Thanks.

Hi !

Thanks to Darren Nix who did most of the work (use Power Render with MFC, thanks again Darren), I am writing a PRO-Editor. This editor will combine editmat, setstage, texset, 3ds2pro !! So, you can create new materials (of course Multitex-Support), you can assign new uv's !! You can also change render-methods and all that stuff.
It uses MFC for nice windows interface. You can import 3DS, and LWO, an it's saved using the PRO-Format.

It has of course a real time 3D View !!

It's not finished yet, but in one or two weeks I will provide the first version, so stay tuned.


Phillip

Phillip Schuster

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