Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6346 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts




The first one doesn''t really help much unless you already know enough about lightmaps ;( The second one is only a siggraph slideshow that demonstrates the basic technique involved. The third one is the best bet. There is a demo called ''Fake Dynamic Lights'' that might help.

Lightmapping is actually multitexturing, where the normal texture is applied first, and then the lightmap is applied on it, in effect multiplying the two textures together (blending)... but how is that done ?!?

Anyway, I''m looking for a lightmap tutorial myself. I just wrote a little prog that exports Quake 2 level data into my own file format. I can load the level w/ textures and walk through it... but it sure would be nice to have the lightmaps as well!

If anyone knows of any, PLEASE post a link !!!

Share this post

Link to post
Share on other sites
Aha! I found it!!!


I knew there must have been a basic tutorial where there was an advanced one

Share this post

Link to post
Share on other sites
Check this out.,
Lightmap generation in real-time..and easy to understand



Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!