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OpenGL glutDisplayFunc() - Objective C

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I'm trying to convert some Opengl code from C to Objective-c . So far syntax wise things appear to be OK but I'm running into an error I cant figure out. "invalid use of void expression"
//--------------------------
// @implementation
//--------------------------
@interface myOGL : NSObject  //Possible culprit? OGL Object?
-(void) DrawGLScene {
   glClear( GL_COLOR_BUFFER | GL_DEPTH_BUFFER_BIT);

   ..

   glFlush();
}

//---------------------
// Main Code
//---------------------
int main(int argc, char * argv[]) {
..

myOGL *OGL = [[myOGL alloc] init];

..
glutDisplayFunc([OGL DrawGLScene]); //Error here *Invalid use of void expression

..
return 0;
}


I'm sure it's my lack of knowledge in Obj C at this stage and not knowing how to do proper C Callbacks most likely...still learning. Regardless, I was hoping that some of the more savvy verterans my be able to help me out. FWIW, the implementation of the glutDisplayFunc is glutDisplayFunc(void (*func) (void)); With that in mind, I'm supecting that this allocation "myOGL *OGL = [[myOGL alloc] init];" maybe causing an issue since the OGL func is looking to receive a func pointer and/or that my Obj-C func (DrawGLScene) signature does not have (void) as a parameter of which I dont think is possible in Obj-C? Anyway, any help or suggestions are most welcome and for the sake of space I only listed the most relative parts of the code. If you need to see more I can post the whole thing but I figured initially it would be more noise than anything else. Thanks

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glutDisplayFunc expects it's argument to be a C-style function pointer. The code fragment
[OGL DrawGLScene]

isn't talking the pointer to your objective-c function, it's actually calling the function. The error message says that, because it complains that glutDisplayFunc needs an actual argument, not a "void expression". In fact, given the way objective-c handles method calling I'm not sure what you're doing is even directly possible. Consider how this looks internally, glutDisplayFunc wants to call a method that takes no arguments, and returns nothing (void), but you want to give it a function that takes 1 argument (the pointer to the myOGL object).

Figure out how you would pass data to the original c function that you are converting from. How would you pass application data to a GLUT display function? Do that, but pass a pointer to your myOGL object, and then have the c function just call [theObject DrawGLScene].

Edit: In an effort to be more helpful, and with fair warning that this hasn't been tested, compiled, or looked at for more than a few seconds, here's an example of how I would do what you're doing.


@interface CustomOpenGLDrawer: NSObject
- (void)doTheDrawing;
@end

@implementation CustomOpenGLDrawer
- (void)doTheDrawing {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//whole bunch of more garbage...
glFlush();
}
@end

static CustomOpenGLDrawer* staticDrawer = NULL;

void customOpenGLDrawerStaticCallback() {
[staticDrawer doTheDrawing];
}

int main(int argc,char** argv) {
//init garbage...

staticDrawer = [[CustomOpenGLDrawer alloc] init];
glutDisplayFunc(customOpenGLDrawerStaticCallback);

//main loop garbage...

[staticDrawer release];

//cleanup garbage...
return 0;
}



[Edited by - DaedalusOwnsYou on November 8, 2009 1:58:37 PM]

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