Sign in to follow this  

Effects in lowlevel or shader level?

This topic is 2955 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am writing a 3d game editor using irrlicht engine. I came up to programming the "Material Editor" stage. As irrlicht do not have all the texture/lighting settings (specular texture,environment map, specular sharpness etc...) ,i need to find a way to implement these features. For example to implement a velvet effect, i know that i need to write a shader. But for such simple things, i think using shaders, affects performance in a negative way, or is it? What would you recommend me? Should i modify irrlicht code and write some routines for D3DMATERIAL9 or implement those settings as a property in my shaders? Thanks,

Share this post


Link to post
Share on other sites

This topic is 2955 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this