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scriptr

Effects in lowlevel or shader level?

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Hi, I am writing a 3d game editor using irrlicht engine. I came up to programming the "Material Editor" stage. As irrlicht do not have all the texture/lighting settings (specular texture,environment map, specular sharpness etc...) ,i need to find a way to implement these features. For example to implement a velvet effect, i know that i need to write a shader. But for such simple things, i think using shaders, affects performance in a negative way, or is it? What would you recommend me? Should i modify irrlicht code and write some routines for D3DMATERIAL9 or implement those settings as a property in my shaders? Thanks,

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