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Blit into a texture

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A simple question: How can I blit a RECT from a Direct3dsurface8 to a Direct3dTexture8? Can I use CopyRects?... How can I make it to work?

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You can use CopyRects but you cannot copy rects to and from the same surface or do anything like alpha blending or colorkeying . Use Texture->GetSurface to get the surface interfaces to parse into CopyRects().

  Downloads:  ZeroOne Realm

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Yes, but when I do that, the texture is lost and i can only see a white rectangle...

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