Blit into a texture
A simple question:
How can I blit a RECT from a Direct3dsurface8 to a Direct3dTexture8?
Can I use CopyRects?... How can I make it to work?
You can use CopyRects but you cannot copy rects to and from the same surface or do anything like alpha blending or colorkeying . Use Texture->GetSurface to get the surface interfaces to parse into CopyRects().
Downloads: ZeroOne Realm
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