Sign in to follow this  

xna + making far away objects move but keeping them unapproachable

Recommended Posts

Hi, So in a 3d space scene I have a planet that is drawn very far away. I do not want it to be approachable by the player so I have it drawn at a fixed position around the camera position while ignoring the depth buffer. this works fine however i would prefer it if it would look like it is very very slowly getting closer if i fly towards it (slower then other immediate vicinity objects that is). Earth and beyond did this well.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this