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xna + making far away objects move but keeping them unapproachable

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Hi, So in a 3d space scene I have a planet that is drawn very far away. I do not want it to be approachable by the player so I have it drawn at a fixed position around the camera position while ignoring the depth buffer. this works fine however i would prefer it if it would look like it is very very slowly getting closer if i fly towards it (slower then other immediate vicinity objects that is). Earth and beyond did this well.

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