Jump to content
  • Advertisement
Sign in to follow this  
_OskaR

Texture coords + atlas

This topic is 3173 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to use texture atlas to create big terrain (using vs, fs, maybe gs). But I have one big problem - I need coordinates to choose intensity of texture (per vertex). Maybe it's possible to do it better but it's my idea - maybe it will be good - I don't know. So we have texture atlas like link What's wrong? I want to use for example only one texture from atlas but it should be repeated. Now I have repeated atlas. It's easy to choose one texture (snow for example) and stretch it:
fragColor2 = texture2D(firstTexture, (fragmentTexCoord2*vec2(0.25,0.25)+vec2(0,0.5)));
But I can't repeat only one texture using sth like it:
fragColor2 = texture2D(firstTexture, (fragmentTexCoord2*vec2(0.25,0.25)+vec2(0,0.5))*vec2(16,16));
- we can see effect like link Any ideas? -------------------------- Ok, done. [Edited by - _OskaR on November 9, 2009 5:14:40 PM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!