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MHGameWork

3ds Max Texture Mapping Tools

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IMPORTANT! This is not another post of 'How do i map a texture to my dino?' We are currently using 3ds Max in for our projects. My question actually is if anyone knows whether commercial games that are using 3ds Max for modeling, just use the internal UVW Unwrap modifier in 3ds Max to map their textures? Does anybody know which tools were used in the process of making games like 'Neverwinter Nights 2' or 'Assassins Creed'(i think that one was made with 3ds Max)? thanks in advance

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Well, I'm not sure how ubisoft did assasins creed but for example Wanted: Weapons of Fate was done with 3dsmax + polyboost and UVLayout.

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Thanks for the reply, that was really helpfull. Apparently some of my modelers already knew of PolyBoost but were not using it yet. (will in the future :D) And UVLayout is amazing! Like they say: "In minutes, not hours". Hehe

Still since knowledge is holy, I hope you don't mind me asking for more (Greedy me :D)

Does anyone know of any other amazing tools used in professional games?

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