Jump to content
  • Advertisement
Sign in to follow this  
sapman

Programming Pipeline Really ?

This topic is 3172 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi , My Question is , in rendering fixed pipeline we can indicate each vertex color , for example : <code> vert[0].Color=(int)Color.Red.ToArgb(); vert[1].Color=(int)Color.Green.ToArgb(); vert[2].Color=(int)Color.Blue.ToArgb(); </code> Is there any way to write a VertexShader that Output three different diffuse color ? Thanks in advance ..

Share this post


Link to post
Share on other sites
Advertisement
A vertex shader will only operate on a single vertex at a time. If you need a shader to operate on primitives, look into geometry shaders.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!